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# This list was created using this *nix shell command:
# > find . -name "*.cpp"" | sort
SET(sources_engine_Map
"${CMAKE_CURRENT_SOURCE_DIR}/BaseGroundDrawer.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BasicMapDamage.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Ground.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/HeightLinePalette.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/HeightMapTexture.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/MapDamage.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/MapInfo.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/MapParser.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/MetalMap.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/NoMapDamage.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/ReadMap.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Generation/MapGenerator.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Generation/SimpleMapGenerator.cpp"
# "${CMAKE_CURRENT_SOURCE_DIR}/SM3/Frustum.cpp"
# "${CMAKE_CURRENT_SOURCE_DIR}/SM3/Plane.cpp"
# "${CMAKE_CURRENT_SOURCE_DIR}/SM3/SM3GroundDrawer.cpp"
# "${CMAKE_CURRENT_SOURCE_DIR}/SM3/SM3Map.cpp"
# "${CMAKE_CURRENT_SOURCE_DIR}/SM3/terrain/Lightcalc.cpp"
# "${CMAKE_CURRENT_SOURCE_DIR}/SM3/terrain/QuadRenderData.cpp"
# "${CMAKE_CURRENT_SOURCE_DIR}/SM3/terrain/Terrain.cpp"
# "${CMAKE_CURRENT_SOURCE_DIR}/SM3/terrain/TerrainTexEnvCombine.cpp"
# "${CMAKE_CURRENT_SOURCE_DIR}/SM3/terrain/TerrainTexture.cpp"
# "${CMAKE_CURRENT_SOURCE_DIR}/SM3/terrain/TerrainTextureGLSL.cpp"
# "${CMAKE_CURRENT_SOURCE_DIR}/SM3/terrain/TerrainUtil.cpp"
# "${CMAKE_CURRENT_SOURCE_DIR}/SM3/terrain/TerrainVertexBuffer.cpp"
# "${CMAKE_CURRENT_SOURCE_DIR}/SM3/terrain/Textures.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/SMF/SMFGroundDrawer.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/SMF/SMFGroundTextures.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/SMF/SMFMapFile.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/SMF/SMFReadMap.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/SMF/SMFRenderState.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/SMF/Legacy/LegacyMeshDrawer.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/SMF/ROAM/Patch.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/SMF/ROAM/RoamMeshDrawer.cpp"
PARENT_SCOPE
)
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