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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% Name: point.tex
%% Purpose: wxPoint documentation
%% Author: wxTeam
%% Created:
%% RCS-ID: $Id: point.tex 41905 2006-10-10 17:46:49Z JS $
%% Copyright: (c) wxTeam
%% License: wxWindows license
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\section{\class{wxPoint}}\label{wxpoint}
A {\bf wxPoint} is a useful data structure for graphics operations.
It simply contains integer {\it x} and {\it y} members.
See also \helpref{wxRealPoint}{wxrealpoint} for a floating point version.
\wxheading{Derived from}
None
\wxheading{Include files}
<wx/gdicmn.h>
\wxheading{See also}
\helpref{wxRealPoint}{wxrealpoint}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxPoint::wxPoint}\label{wxpointctor}
\func{}{wxPoint}{\void}
\func{}{wxPoint}{\param{int}{ x}, \param{int}{ y}}
Create a point.
\membersection{wxPoint::x}\label{wxpointx}
\member{int}{x}
x member.
\membersection{wxPoint::y}\label{wxpointy}
\member{int}{ y}
y member.
\membersection{Operators}\label{wxpointoperators}
\func{void}{operator $=$}{\param{const wxPoint\& }{pt}}
Assignment operator.
\func{bool}{operator $==$}{\param{const wxPoint\& }{pt}}
\func{bool}{operator $!=$}{\param{const wxPoint\& }{pt}}
\func{wxPoint}{operator $+$}{\param{const wxPoint\& }{pt}}
\func{wxPoint}{operator $-$}{\param{const wxPoint\& }{pt}}
\func{wxPoint\&}{operator $+=$}{\param{const wxPoint\& }{pt}}
\func{wxPoint\&}{operator $-=$}{\param{const wxPoint\& }{pt}}
Operators for comparison, sum and subtraction between \helpref{wxPoint}{wxpoint} objects.
\func{wxPoint}{operator $+$}{\param{const wxSize\& }{sz}}
\func{wxPoint}{operator $-$}{\param{const wxSize\& }{sz}}
\func{wxPoint\&}{operator $+=$}{\param{const wxSize\& }{sz}}
\func{wxPoint\&}{operator $-=$}{\param{const wxSize\& }{sz}}
Operators for sum and subtraction between a \helpref{wxPoint}{wxpoint} object and a
\helpref{wxSize}{wxsize} object.
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