Package: openjazz / 20190106-3
Metadata
Package | Version | Patches format |
---|---|---|
openjazz | 20190106-3 | 3.0 (quilt) |
Patch series
view the series filePatch | File delta | Description |
---|---|---|
homedir.patch | (download) |
src/main.cpp |
2 1 + 1 - 0 ! |
look in home directory for data files |
0001 Fix some new GCC 7 8 warnings.patch | (download) |
src/game/clientgame.cpp |
4 2 + 2 - 0 ! |
[patch 01/36] fix some new gcc 7 + 8 warnings plug a memleak when |
0004 Plug a memory leak when loading demo levels.patch | (download) |
src/jj1level/jj1demolevel.cpp |
9 8 + 1 - 0 ! |
[patch 04/36] plug a memory leak when loading demo levels |
0007 Music fixes for Opening and Demo fixes 56.patch | (download) |
src/io/sound.cpp |
26 23 + 3 - 0 ! |
[patch 07/36] music fixes for opening and demo (fixes #56) - play the opening music directly, original game has it hardcoded - Play correct level music in demo levels, instead of menu song - Do not restart music playback, when same music file is played |
0008 Show Level cleared cutscene when changing worlds.patch | (download) |
src/jj1level/jj1level.cpp |
27 16 + 11 - 0 ! |
[patch 08/36] show "level cleared" cutscene when changing worlds Fixes #55 |
0009 Gray out ingame save load options.patch | (download) |
src/level/level.cpp |
12 11 + 1 - 0 ! |
[patch 09/36] gray out ingame save/load options this should prevent further bug reports about them not working. |
0014 Do not use palette effects when game is paused.patch | (download) |
src/level/level.cpp |
3 2 + 1 - 0 ! |
[patch 14/36] do not use palette effects when game is paused fixes #9 |
0016 Flash blue when collecting running shoes.patch | (download) |
src/jj1level/jj1levelplayer/jj1levelplayer.cpp |
3 3 + 0 - 0 ! |
[patch 16/36] flash blue when collecting running shoes related: #25 |
0017 Get rid of some magic numbers playSound.patch | (download) |
src/jj1level/jj1level.cpp |
2 1 + 1 - 0 ! |
[patch 17/36] get rid of some magic numbers (playsound) |
0031 Allow stopping palette effects. Properly fix 9.patch | (download) |
src/io/gfx/paletteeffects.cpp |
130 72 + 58 - 0 ! |
[patch 31/36] allow stopping palette effects. properly fix #9 earlier solution was bad, when returning from setup menu the sky was missing. |
0032 Change shield direction depending on facing.patch | (download) |
src/jj1level/jj1levelplayer/jj1levelplayerframe.cpp |
6 6 + 0 - 0 ! |
[patch 32/36] change shield direction depending on facing related: #59 |
0033 Replay sound effect before invincibility wears off.patch | (download) |
src/io/sound.cpp |
17 17 + 0 - 0 ! |
[patch 33/36] replay sound effect before invincibility wears off Related: #58 |
0035 Set window caption to current level name.patch | (download) |
src/io/gfx/video.cpp |
37 36 + 1 - 0 ! |
[patch 35/36] set window caption to current level name |
0036 Documentation update.patch | (download) |
unix/OpenJazz.6.pod |
5 4 + 1 - 0 ! |
[patch 36/36] documentation update |